![]() ![]() I also included a pep to build plugs only into the ear and rear plate recess, if you would rather finish these another way (the pepping is quite small).ĬHEST, TORSO AND COD SCALING NOTE: The shoulders of the chest piece actually ride a couple of inches over the mannequin shoulders. ![]() I'm sure it will need tweaking to fit properly, so it is a 3-piece helmet at this point. HELMET SCALING NOTE: The prototype (V1) helmet default scale is 9.00, as of 1/25 I'm working out a good scale comparison. I DID NOT reference my helmet file at all while I modeled the reveal, so don't expect them to fit together nicely. I was happy to just get my face at a lower poly count.Ħ- The default scale is at 1. and many (like the piston ends) will have to be trimmed accordingly as well.ĥ- Yeah, I know that Murphy's missing his bullet hole. It's also sectioned up to allow adjusting to fit (for instance the jaw sections are separate, ad will need to be turned in to fit)Ģ- The front sections of the reveal are modeled to tuck inside the face, so they will need trimming back as needed.ģ- The base neck ring is not included in the pep, it's just a cut-down robocop neck-wrap used for positioning.Ĥ- This pep has a lot of small parts, and unusual shapes. This is password protected, you'll need to PM me if you want to rescale.ġ- I modeled the reveal over a couple of nights, it's just meant to be a nice fill or base to use rather than suddenly picking up sculpting lol. Robocop V1 Left Shoe modeled by laellee (paper pep) ![]()
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